Is Mature Gaming On The Wii Dead? Simply Put, It’s Getting There

by Sledge McCorde
Posted January 7th, 2010 at 12:00 pm

Not to say “I told you so”, but we’ve been predicting this for months ever since the Wii first launched. The console just simply isn’t for everyone and everything. When Nintendo first announced the Wii, everyone discussed the downsides to the innovative and revolutionary change to their gaming model, and we all gave a big nod to the upsides, as well. The fact of the matter is: gaming on the Wii is for everyone. That doesn’t sound bad on paper, but if you take a deeper peek into the rabbit hole, you’ll find that “everyone” means a lot more than it really does. “Everyone” means all the children, all of the moms who want to protect their children, all of the elderly who doesn’t seem to take well to modern culture and vulgar images.

This leaves out a very important group, the hardcore. I’m not going to spend any time defining what’s hardcore and what isn’t (as that’s been done far too often), but to dispel this very important group in the gaming pyramid isn’t in the best interest of any game developer. Case in point? Infinity Ward with their Call of Duty series. Rockstar with Grand Theft Auto. Microsoft with Halo, and so on and so forth. The sales generated by these titles are just entirely too great to be ignored. Casual gaming is the future of getting “everyone” to play video games, but hardcore gaming still gets 1/2 of its name from a very important defining factor: core.

wii.waw.2-17-09

It’s your core gaming audience that keeps the console afloat. We praise Nintendo for great sales and ground breaking innovation with their Wii and DS, and rightfully so: they’ve learned how to market to be successful, while still being original and niche in their offering. I’m not going to take away from the great titles they’ve offered this generation – I had a great deal of fun with games like Scribblenauts, New Super Mario Brothers, Mario Kart, and others. Nintendo also enjoys a nice profit of sales from these titles, too, with their games often gracing top 10 sales lists for months at a time. For third party, though, it’s looking very grim for Nintendo’s future.

We can play the finger pointing game as to who’s to blame for that: Nintendo for not pushing their third party enough, or the third party not putting enough effort into creating mesmerising and impression-lasting games for the console. We won’t, though, because we don’t know the full story. What we can look at, though, are third party game sales. They certainly don’t lie, as numbers are publicly paraded around each month as to what game’s are being deemed successful, and they tell us that Nintendo can’t offer third party publishers much return on Wii titles: the market is simply over saturated.

food network game cropped

A lot of people don’t see it, but the bulk of the reason why we have so much shovelware on the Wii comes from the fact that putting too much development time into a game, only for it to produce undesirable sales, is, at the simplest level, a loss and a waste. Gaming, just like any business, is just as much about sales, numbers, and business as any other industry (including other arts). When developers want to make these elaborate and triple A quality titles, they instead take a look back at similar titles or their past titles numbers and get discouraged. The flow of the thought process is simple.

  1. We want to make a game.
  2. Is the idea already out there?
  3. If it is, how did it fare with critical reaction?
  4. Now, how did it fare with sales?

This can then be branched off into different scenarios. Generally favorable outlooks = the development process begins (sometimes). The problem is that, often more than not is the case with the Wii, the scenario is unfavorable. Developers then come up with a cheap, cost-effective IP or idea that is easy to deploy and any losses on the product are easily forgotten (while, conversely, any gains on the product are thoroughly enjoyed) because not much went into development in the first place. Win/Win situation. With risk comes reward, but it is and always will remain a double-edged sword. When that risk becomes costly, it’s what makes people begin to back off.

madworld cropped image

Such is the exact case recently with Sega. On the latest 4 Guys podcast from 1UP, Constantine Hantzopoulos of Sega of America expressed these exact sentiments:

“Are we going to do more mature titles for the Wii? Probably not,”

“I have to say that it was a space that was open and we took a gamble on it. It’s like, ‘Wow, there’s no mature games on the Wii. Is there an audience out there?’ We did some research, it said there was an audience out there.”

They did some research and it said there was an audience out there. Numbers can be misleading when you have millions upon millions of devices floating out there, but then you have to consider what the numbers mean. Are people scooping these machines up just to have them because it was a hot item at one point? Are a bulk of the populace owning the console really just children, parents, and the elderly looking for a family fun affair here and there? I’m sure a bunch of the hardcore own the machine, but are they really going to really pay it any attention when they’ve got heavy hitters coming left and right for competing platforms?

resident evil darkside chronicles cropped

They aren’t alone, either. Just yesterday, Capcom’s Antoine Seux, speaking with Gamekult (with translation of the important bits courtesy of GamesIndustry.biz), offered similar disgust in their sales of Resident Evil games on the Wii, and “core” titles overall.

“With an increase in the amount of games available, he continued, the past year saw many core titles such as MadWorld, Dead Rising: Chop Till You Drop and The House of the Dead: Overkill fail to make significant impact.

Conversely, games such as Mario & Sonic at the Olympic Games and New Super Mario Bros Wii “work great.”

Of course, it’s Mario.

The dilemma is clear, then. Sega sees it, Capcom is in the same boat, and I’m sure other developers are beginning to see it or already have, and while the Wii itself is nowhere near dead, we can at least begin to see how one dimensional it truly is.

“radically changed,” said Seux. With an increase in the amount of games available, he continued, the past year saw many core titles such as MadWorld, Dead Rising: Chop Till You Drop and The House of the Dead: Overkill fail to make significant impact.Conversely, games such as Mario & Sonic at the Olympic Games and New Super Mario Bros Wii “work great.”
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12 ResponsesLeave a comment
  • GeekyClown
    January 7, 2010 at 3:05 PM
    Reply

    Yeah, I saw this coming too. The price, the controllers, and the initial games made the Wii the kid’s gaming system. This is just a natural transition. Too bad, though Super NES had some controversial games, same with N64 & GameCube.  (Quote)

  • mrnintendo96
    January 7, 2010 at 4:55 PM
    Reply

    FAIL on Sega and Capcom’s part and on Nintendo’s part.

    Capcom and Sega, and many other third-party developers are missing the point. It’s not that there games were great and they didn’t have an audience, it’s that those games weren’t really good and the audience wasn’t satisfied.

    Dead Rising: Chop Till You Drop–Boring, average, terrible, nothing new.

    MadWorld–Doesn’t have much of a audience. Who wants a black and white gore-fest?? Not the average gamer. Even still, 100,000 people liked it.

    House of the Dead: Overkill–Another rail shooter???? I’m pretty sure gamers were tired of their 50th rail shooter. And it’s not the most-loved genre, unlike FPS games or RPG gaems.

    The Conduit–Did you see those reviews? GamePro, X-Play, GameTrailers (7s don’t go well on GT), Edge, and several other sources managed to get all their subscribers to hate the game. It wasn’t really accessible and I never loved it. And I was a HUGE supporter.

    Now look at how well Call of Duty games on Wii sell. This is what Wii gamers want, the numbers show. Same for Super Mario Galaxy and Metroid Prime 3.

    It’s sorta Nintendo’s fault as well. I mean, Nintendo isn’t making too many hardcore games to convince third party developers. Yes, Metroid, Mario, SSBB, Zelda, etc are great, it seem’s Nintendo forgot the other half of their killer franchises. By that I mean, the generation is almost over and where is Star Fox, Kirby, F-Zero, etc. And where are the new and revived franchises like Kid Icarus (yes I want that game too)?? Nintendo also has the friend code system too, which no matter who you ask, whether it’s me or the most hardcore Nintendo fanboy, we all hate Friend Codes.

    Now here’s the question. If Sega pull’s out, then who will publish the Grinder, Gladioter A.D. and The Conduit 2. I’m guessing Nintendo, and if that’s the case, those games will sell MUCH more.  (Quote)

  • Tymb
    January 8, 2010 at 1:59 AM
    Reply

    I really doubt that all the users who bought GTA or Call of Duty where “hardcore”. I know many people, who don’t play video games on their daily basis (I mean – it;s not their hobby), but know about those titles and played them. Just because game is M rated, it doesn’t make it “hardcore”. I bet more kids play GTA than grown ups.

    Secondly: when you are a gamer and buy a nintendo console, you want games like Zelda, pikmin, mario. Many of wii users aren;t interested in games like GTA not because they are soccer moms, but just because such type of game doesn’t appeal to them. But even if it did (I mean I would gladly play something like Byonette or Darksiders on my wii), those M rated games realased on Wii where just avarge, and when You have to choose beetween some great games like Mario galaxy or Smash Brawl, and some avarge rail shooter – then what do you buy?

    So the sales are bad.

    I personally don’t really care about M rated thing, if the game is good then it’s good.  (Quote)

  • CoffeewithGames
    January 8, 2010 at 2:12 AM
    Reply

    “They certainly don’t lie, as numbers are publicly paraded around each month as to what game’s are being deemed successful, and they tell us that Nintendo can’t offer third party publishers much return on Wii titles: the market is simply over saturated.”

    Can you please tell me what games haven’t provided “returns” on the Wii?

    You said, “When developers want to make these elaborate and triple A quality titles, they instead take a look back at similar titles or their past titles numbers and get discouraged.”

    Can you tell me what you call “triple A” and name me one of those on the Wii please?  (Quote)

  • CrashMan
    January 8, 2010 at 2:34 AM
    Reply

    I just added this portion to my website yesterday…. forgive me if it is still a little rough around the edges… I’m sure it will improve in time.

    for now, I think it gets it’s point across pretty well: wiiaredeep.com/sales.html  (Quote)

  • zachnap
    January 8, 2010 at 2:42 AM
    Reply

    This article is wrong. First of all, the whole idea of Mature/Hardcore games is flawed. I’ve been playing games since my Atari 2600 and I love all kinds of games. I am completely lost as to the significance of “mature” – I guess it means games with blood in them, shooting, etc. So, were NES games such as Ninja Gaiden, Metroid, Russian Attack, Bionic Commando, LoZ, Commando, Jackal, etc., etc. mature games? I’d argue that they weren’t mature by today’s standards but they are all well-known games that appealed to both older and younger crowds.

    This leads to the next point. NSMBWii isn’t selling 10 million because it is a game with Mario in it, it is selling because it appeals to both new gamers and gamers who left gaming during the end of the 16-bit era and the 3D onslaught and pretty-much everything that gaming has become (i.e., cheap, saturated characters and game genres that aren’t fun for very many people).

    The games that have come out on Wii from 3rd parties suck and consumers know they suck, so they don’t by them. How can anyone blame them?

    Gaming is going to change drastically and many of the games that have been made for the past 10-15 years will be completely forgotten when it is all said and done. Somewhere, gaming took a wrong-turn and things won’t get better in the industry until everyone abandons ship and heads down the path Nintendo is cautiously walking. Hardcore gaming is dead because it never existed to begin with.  (Quote)

  • Eddie Green
    January 8, 2010 at 4:17 AM
    Reply

    I bought a Wii because it offered a living room console gaming experience rather than games designed for teenage boys to play in their bedrooms. If I want to play a mainstream title then I have a PC rig.  (Quote)

  • Tommy
    January 8, 2010 at 5:44 AM
    Reply

    The only thing affecting the hardcore gaming market on the Wii is the people who download Wii games illegally.Its become so easy to get Wii games online that only casual players are buying Nintendo games while the rest(not all of us) don’t.

    With games like “Redsteel 2,Zelda Wii 2,Super Mario Galaxy 2, Metroid: other M, No more heroes 2, Fragile, Tales of Graces, Capcom vs Tanoko(Sorry,forgot the name! xd), The Grinder,Gladiator A.D and Monster hunter 3 Tri(I forgot the rest)”, you can bet there still is a market for the hardcore on the Nintendo Wii.Only people who don’t like Nintendo or are hating on their success claim that the Wii has no games for the veteran players.  (Quote)

  • zach
    January 8, 2010 at 2:48 PM
    Reply

    lets see the sales returns on the ps3 xbox versions of those games prolly no different  (Quote)

  • LordCancer
    January 8, 2010 at 7:22 PM
    Reply

    simply put would be a yes or no, no? of course its not that simple I assume since you also wrote about it… but, let me just say this its been getting there since the n64 and it died on the gamecube and the wii well its more hardcore to masturbate with your left hand.  (Quote)

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