BlazBlue: Continuum Shift Confirmed For Summer Release

by Sledge McCorde
Posted February 9th, 2010 at 9:00 am

Last week, we reported on a leak from Famitsu that would suggest BlazBlue: Continuum Shift, the arcade sequel to the original Calamity Trigger, would be making its way to consoles, as well. Today, the magazine has entered circulation and Andriasang confirms the new BlazBlue game, having been outed in a four page feature. The game is 60% complete, which puts it on track for a Summer release. The console version will be getting at least one additional character, though I’m not sure if this makes it worth it for those who’ve been playing the game in arcades for just about a year now. The game will feature 28 different scenarios, which should be equal to the number of characters in the game (one story per character). BlazBlue: Continuum Shift will be released for the PlayStation 3 and Xbox 360. Some more details can be found below, via Andriasang from Famitsu.

Tutorial
Learn everything from the basics of fighting games through BlazBlue-specific systems. This mode features full voice.
Arcade
Enjoy the story from the arcade version.
Versus
Face off against a friend or the CPU.
Score Attack
Fifteen consecutive rounds of combat to achieve as high a score as possible.
Training
Freely practice your moves.
Challenge
Try out character-specific missions.
Legion
Attempt to defeat enemies on a map.
Story
Enjoy combat and character-specific stories. The game includes over 28 scenarios.
Gallery
A gallery for event movies, BGM, and voices.
Replay Theater
Manage and view network battle replay data.
Network
Enjoy online combat. Compatible with rankings and replay viewing. The game’s producer mentioned in a short commentary blurb that the game’s network component will be beefed up and made more user friendly.

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