Last week, AnalogHype informed you that Kingdoms of Amalur: Reckoning would have a housing system that would allow players to acquire their own houses that would then act as a storage unit for items. Other than that, not much was known about how Reckoning was going to handle player houses, we didn’t even know how they were acquired, or how big they could get; that is, until yesterday.
During the media’s rush to provide the consumers with impressions, and videos of BigHugeGames’ upcoming action-rpg, Kingdoms of Amalur: Reckoning, GameTrailers released their “Advanced Preview” of Reckoning. This video detailed some of the things players would find once they ease their way into the world of Amalur: destinies, nine weapon types, spells, various skills, and player housing. Midway into the video, the narrator begins detailing Reckoning’s many quests, and what rewards will be bestowed upon the adventurer for helping a gnome settle a dispute, or even townsfolk gather some reagents for certain items. It was here that we got our first glimpse of the player houses.
Player houses start off as shacks but as you accumulate more money, you’ll be able to upgrade them into lavish villas and rumors suggest that you can upgrade to an island fortress or even a castle. GameTrailers neglected to elaborate upon whether main or side quests would grant access to player houses, but it can be assumed that the more basic houses are introduced during the main journey. Upgrades for the player houses range from added workbenches to practice crafting, to mines that generate income for the player to retrieve upon revisiting the house.
Kingdoms of Amalur: Reckoning was developed by BigHugeGames and published by EA. Reckoning will be released on February 7 in the US and February 10 in Europe for the PS3, Xbox 360, and PC.