Kingdoms of Amalur: Reckoning 2 Confirmed, First DLC Info, and Loads More.
In a recent interview on the Final Score 76, Curt Schilling of 38 Studios, unveiled a lot of new details about Kingdoms of Amalur: Reckoning. Hit up AnalogHype after the break to see what’s in store for this humongous RPG as well as it’s future MMO.
- The demo of Reckoning that released last week was of a 3 month old build. This explains the various bugs present in the demo. Curt has said that the bugs aren’t present in the final build.
- Completionists will be delighted to know that the game clocks in around 200-300 hours if you really want to get and see everything that the world of Amalur has to offer.
- The first downloadable content for Reckoning will be released around the time that Mass Effect 3 comes out in March. This DLC will work on bridging Reckoning to the MMO tie-in, Copernicus, that 38 Studios is currently working on.
- Certain monsters from Reckoning will be playable in Copernicus.
- The character of Amalur are meant to be memorable. You’re going to see them in the future, whether it’s in Copernicus, or even Reckoning 2.
- Kingdoms of Amalur: Reckoning 2 confirmed.
- Reckoning has gone gold.
- Reckoning will have advertisements during the Superbowl.
- Schilling will be on Jimmy Kimmel and Jimmy Fallon to promote Reckoning.
- Special demos have been prepared for both shows.
- Schilling will be recording Kimmel’s show on January 26th, and Fallon’s show sometime next week. The air date of both of these episodes is currently unknown.
- To further promote Reckoning, 38 studios has given the 4-5 biggest live-streamers in the world a copy of Reckoning to stream on launch day.
- Speaking of launch day, GameStop will be holding a midnight launch for Reckoning, and Schilling will be at a midnight launch in Massachusetts.
Well folks, that’s all of the information that was given in the podcast, I do highly encourage you to check out the podcast for yourself though, it’s a nice, easy listen. As for my thoughts of everything that was revealed? Usually, hearing that DLC is almost done when the game itself hasn’t yet released is perturbing, but in this case, I can forgive it. The fact that the DLC is being used as a way to bridge the Reckoning and Copernicus is quite intriguing, and I admire the way the developers are using it as a gateway to their soon-to-be world; add in the fact that EA initially said that the DLC “had too much content” and you’ve got me jumping for joy!
Up until a few weeks ago, this game wasn’t on many people’s radar, now, it’s exploding at a rather alarming rate. When you hear that a developer is promoting their product at the Superbowl, an event that requires millions just to produce a 30-second advertisement, you know that they’re confident in their product, and that’s what’s needed in the gaming industry. Confidence is the key in this world, without that, you wouldn’t have many, if any, innovations. I’m excited to see what BigHugeGames and 38 Studios have cooking for Reckoning and Copernicus in the coming months, I can just tell it’s going to be amazing.
Kingdoms of Amalur: Reckoning is due for release on February 7, 2012 in the US an February 10, 2012 in the UK, for the Xbox 360, PS3, and PC.